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Another thing to consider is the potential for returning monster types with a *Wilds* twist. We've seen Rathalos and Rathian in pretty much every game, right? But what if they've evolved in *Wilds* to become even more ferocious and territorial? Imagine a Rathalos with enhanced fire abilities due to the harsh desert climate, or a Rathian that's developed venomous barbs for close-quarters combat. The possibilities are endless, and it's exciting to think about how Capcom could reinvent these classic monsters to fit the new setting. And let's not forget about the possibility of entirely new monster types. Perhaps we'll see insect-like creatures that swarm and overwhelm hunters with sheer numbers, or massive, lumbering beasts that can trigger earthquakes with their every step. The key is that these monsters should feel unique and challenging, pushing players to their limits and requiring them to master new strategies and techniques.